This task, as you progress, isn't as easy as it seems as newer stages bring forth new obstacles, may it be moving white flats, fragile red flats, thick walls, and even rings that emit electric currents. The goal is to run along blue platforms that emerge from the endless void around you, building up enough energy to spark a particle. It seems that the objective is to help two (or three if you consider a robot one) scientists discover three particles by traveling through some visual starfield. An fast-paced indie platformer that requires a lot of memorization of patterns to get you through. I had lots of fun so far and I expect to 100% the game in a few days.īoson X. I'm sure the graphics are WAY too simple for a lot of people but the game is just 3 dollars full price. * Good replayability if you care about score attack and leaderboards. Latter stages are quite hard though! Still, it would've been cool to have some weird achievements or even some score attack ones to push you to try harder. * Achievements aren't something so special here, they're all about you beating a stage. No flaws in framerate nor stuttering or anything. * Excellent port of what I suppose is an iOS game. You can move with the triggers, the shoulder buttons, the directional pad and the analog, they're all supported at the same time. You can just plug in your Xbox 360 controller and be ready to play. * Good soundtrack! It's kinda electronic-something, I don't know, it sounds good enough in game and it changes dynamically (The more upbeat version plays when you reach over 100% of energy). * Simple graphics, which means it can run on any toaster and wont bother you while going at full speed. Once you reach 100% of energy you're free to collide against something or fall to end a stage, otherwise you can keep going and try to reach a higher score. The goal is to get as much energy as possible by running on the blue tiles while avoiding any collisions or bottomless pits. You cannot move more than 1 tile to the sideways without landing first though. You're basically running through an endless tubular map and you jump to either side or straight up and you can jump higher by holding the button/direction pressed. That's how good Boson X is, and why you should pick it up as soon as you can.If you like the "runner" genre you'll love this one. That would be terrible, because this is a brilliant, twitchy arcade masterpiece that pulsates with originality and heart.īleary eyed at half past one I take what I swear will be one final shot at the run, all of my recent attempts having ended in minuscule percentages and early deaths. With the endless-running genre ploughing an ever-deepening furrow of mediocrity, Boson X could well be ignored. Watching the levels build themselves around you can be mesmerising, and requires swift reactions as you hurl your scientist towards a point where seconds before there was only empty space. You'll crash into walls with a burst of expletives one minute, only to dart through a tricky section and grab the energy you need to progress soon after. The game is both tense and breathtaking at the same time. Holding down your fingers for longer extends your jumps, sending you soaring through the air as the level warps and creates itself underneath you. Tapping on the left of the screen jumps you left, tapping the right sends you right, and tapping both jumps you forward. Unlocking particles unlocks new levels with different constraints, tougher set-ups, and their own unique styles. Get enough energy and you unlock the particle you're looking for. You play a professor wearing a tweed jacket who's sprinting down the inside of a particle accelerator, leaping from platform to platform to snag energy. Boson me aroundīoson X is an endless-runner that's tangentially about science. It's a new high score, the game tells me. There's a poof of pixels and my run ends. And then I get hit by a bolt of lightning. It's a handful of seconds away, easily within reach. I leap across a gap, darting left to land on a disappearing platform, then double-press to punch-it across the next gap.Īhead of me a blue block, an energy tile, slides into place. I only need to touch another energy tile and I'll have unlocked this particle. There's a brief moment when I glance up at the energy counter in the top corner of the screen and my palms start to sweat.
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